Shotgun (Over and Under) 3D Model

Shotgun (Over and Under) Assault Rifle 3D model—high-quality render ready for games, animation, and 3D visualization. Detailed over-and-under shotgun design with realistic proportions and clear geometry. Perfect for props, weapon showcases, and virtual environments.

Shotgun (Over and Under) 3D Model main preview

Overview

Shotgun (Over and Under) Assault Rifle 3D Model — a high-detail, ready-to-use 3D asset designed for games, real-time scenes, renders, and animation projects. This over-and-under style shotgun assault rifle model delivers a realistic silhouette and accurate proportions, making it ideal for weapon visualization, first-person or third-person character setups, cinematic shots, and interactive environments.

Usage patterns:

  • Game assets & weapon systems: Use as a pickup weapon, player loadout item, or NPC weapon in FPS/TPS projects.
  • 3D visualization & rendering: Perfect for product-style renders, promotional thumbnails, and studio lighting scenes.
  • Animation & cinematics: Great for keyframe animation, inspect/idle loops, and storyboard-driven weapon shots.
  • Unreal Engine workflows: Suitable for importing into real-time pipelines for prototypes and production scenes.
  • Blender & DCC customization: Modify materials, tweak geometry, add attachments, or retarget for your own style.

Supported file formats (download): MAX, OBJ, FBX, C4D, and BLEND.

Compatible with 3D software: Works across popular tools including Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and other major 3D/real-time platforms that support the listed formats.

Download the format you need, import into your workflow, and start building—whether you’re creating a weapon-focused scene, an interactive game environment, or a detailed render.

Uploaded by Kevin Hand on September 2004

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License

  • Royalty-Free License.
  • Commercial and editorial use according to site license terms.
  • Redistribution of source files is not allowed.
  • Please review the full license details before using the model in published work.

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